![Espyo](/img/default-banner.jpg)
- 262
- 10 063 949
Espyo
Portugal
Приєднався 14 жов 2006
This channel is about interesting stuff in videogames. What are you supposed to find here? Discoveries, walkthroughs, secrets, challenges and more.
If you're here for the recorder songs, go to the SRB2EspyoMusic channel.
Also, I'm not looking for a partnership, at the moment.
If you're here for the recorder songs, go to the SRB2EspyoMusic channel.
Also, I'm not looking for a partnership, at the moment.
Skill Issue - Dr. Robotnik's Ring Racers moment compilation
Small compilation of clips where I definitely had skill issues and it wasn't the map design or game design screwing me over.
...Ok maybe a few were legitimate skill issues, shush.
Almost all of these were recorded on my first visit of these tracks.
...Ok maybe a few were legitimate skill issues, shush.
Almost all of these were recorded on my first visit of these tracks.
Переглядів: 2 215
Відео
Primordial Thicket time-lapse - Pikmin 4
Переглядів 1623 місяці тому
A time-lapse (2800%) of an entire day passing by at the Primordial Thicket in Pikmin 4. There isn't anything special to note, but watching the tones and shadows shift over time is a bit mesmerizing. I stay in the same spot after landing since spending time adjusting to a new position and angle would take away from the time-lapse aspect. I did however try to pick the best landing site, with a go...
Giant's Hearth time-lapse - Pikmin 4
Переглядів 483 місяці тому
A time-lapse (2800%) of an entire day passing by at the Giant's Hearth in Pikmin 4. There isn't anything special to note, but watching the tones and shadows shift over time is a bit mesmerizing. I stay in the same spot after landing since spending time adjusting to a new position and angle would take away from the time-lapse aspect. I did however try to pick the best landing site, with a good b...
Hero's Hideaway time-lapse - Pikmin 4
Переглядів 293 місяці тому
A time-lapse (2800%) of an entire day passing by at the Hero's Hideaway in Pikmin 4. There isn't anything special to note, but watching the tones and shadows shift over time is a bit mesmerizing. I stay in the same spot after landing since spending time adjusting to a new position and angle would take away from the time-lapse aspect. I did however try to pick the best landing site, with a good ...
Serene Shores time-lapse - Pikmin 4
Переглядів 533 місяці тому
A time-lapse (2800%) of an entire day passing by at the Serene Shores in Pikmin 4. There isn't anything special to note, but watching the tones and shadows shift over time is a bit mesmerizing. I stay in the same spot after landing since spending time adjusting to a new position and angle would take away from the time-lapse aspect. I did however try to pick the best landing site, with a good ba...
Blossoming Arcadia time-lapse - Pikmin 4
Переглядів 293 місяці тому
A time-lapse (2800%) of an entire day passing by at the Blossoming Arcadia in Pikmin 4. There isn't anything special to note, but watching the tones and shadows shift over time is a bit mesmerizing. I stay in the same spot after landing since spending time adjusting to a new position and angle would take away from the time-lapse aspect. I did however try to pick the best landing site, with a go...
Sun-Speckled Terrace time-lapse - Pikmin 4
Переглядів 703 місяці тому
A time-lapse (2800%) of an entire day passing by at the Sun-Speckled Terrace in Pikmin 4. There isn't anything special to note, but watching the tones and shadows shift over time is a bit mesmerizing. I stay in the same spot after landing since spending time adjusting to a new position and angle would take away from the time-lapse aspect. I did however try to pick the best landing site, with a ...
Text-to-speech player messages - Super Mario Maker 2
Переглядів 62410 місяців тому
In Super Mario Maker 2, there's an option you can enable that turns on text-to-speech. With it on, whenever a player sends a message by pressing -, you'll be able to hear a little text-to-speech voice say the message, saving you the trouble of darting your eyes to the corner of the screen. Many people don't know of this option, and some of the readouts are pretty goofy (my favorite is how it sl...
A deep dive into Pikmin 3 Deluxe's weird controls
Переглядів 2,8 тис.2 роки тому
Pikmin 3 Deluxe lets you control the cursor in a myriad of ways, even with the controller's gyro capabilities. But things aren't as simple as they seem on the surface. Even the most basic cursor control rules have some awkward exceptions. Even the most intuitive control layouts come with some bizarre drawbacks. Even the confusing gimmicks...are a lot more confusing than you think. In this video...
Rare Puffy Blowhog death - Pikmin
Переглядів 2,6 тис.2 роки тому
Normally, when a Puffy Blowhog dies, it deflates and spins around on its pitch axis, so, vertically parallel to walls. However, in the rare circumstance that it is defeated while falling down to crash onto the floor, it will play a different animation, where it starts by leaning sideways, and then rotating on its pitch axis, so in effect, rotating horizontally parallel to the floor.
All Union Strike cutscenes - Xenoblade Chronicles Definitive Edition
Переглядів 9613 роки тому
In Xenoblade Chronicles Definitive Edition's Future Connected, you can perform a powerful attack known as a Union Strike when your party gauge is full. Depending on the attack, a cutscene will play featuring the Ponspectors and some of the playable cast. These cutscenes are pretty neat, so I've compiled them into a video. Some notes: * For your viewing pleasure, I've lowered the volume when the...
Rush Boots speed comparison - Pikmin 2
Переглядів 1,4 тис.5 років тому
I decided to test how quick the Rush Boots are in Pikmin 2. I found a large stretch of walkable terrain, and recorded two runs of Olimar going from one end to the other. One had the Rush Boots on, the other didn't. To achieve this, I created a savestate in Dolphin at the starting point. For both cases, I held Down on the same frame, some time after the savestate. For one of the runs, I edited t...
Sudden rainbow rocks glitch - Hey! Pikmin
Переглядів 7626 років тому
A small glitch I found while counting the rocks in each stage, to add to the wiki. Although this footage was recorded on Citra, this glitch works just as easily on a real console. I avoided collecting any Sparklium on the way, so that it would be easier to see that I did indeed gain those rainbow rocks in the tally, though the glitch happens regardless of how much Sparklium you collect. Read mo...
Anode Beetle flip glitch - Pikmin 2
Переглядів 1,1 тис.6 років тому
So Node got a glitch while running Pikmin 2 where an Anode Beetle that got hit by a Pikmin got instantly flipped upright again. clips.twitch.tv/CovertSoftYakinikuHeyGuys This isn't the first time this has happened, but with some video to go by, I decided to recreate it in Dolphin to try to understand the glitch better. It's actually fairly simple. If you hit the Beetle on the same frame it woul...
Go Headdy Go shenanigans - Dynamite Headdy
Переглядів 4846 років тому
Go Headdy Go (5-1) is a simple stage, serving only as a bridge stage with a cutscene. But things can go wrong... Randomly, you can get the cutscene to play the right inputs, but in the wrong spot, causing it to eventually desync. I can't quite figure out what causes this, but it seems to happen because you're too far right on the bottom step when the climbing scene starts. I can only assume it ...
Stuck Lakitu (1:07 in the video) - Super Smash Bros. for Wii U
Переглядів 3896 років тому
Stuck Lakitu (1:07 in the video) - Super Smash Bros. for Wii U
Ghost Bob-omb 2: Dem Hitboxes (2:42 in the video) - Super Smash Bros. for Wii U
Переглядів 1436 років тому
Ghost Bob-omb 2: Dem Hitboxes (2:42 in the video) - Super Smash Bros. for Wii U
Which Pikmin types die more often? - Pikmin
Переглядів 5 тис.6 років тому
Which Pikmin types die more often? - Pikmin
Ghost Bob-omb! (1:49 in the video) - Super Smash Bros. for Wii U
Переглядів 2306 років тому
Ghost Bob-omb! (1:49 in the video) - Super Smash Bros. for Wii U
Bomb-rock Pikmin through the ground glitch - New Play Control! Pikmin
Переглядів 3 тис.7 років тому
Bomb-rock Pikmin through the ground glitch - New Play Control! Pikmin
Plucking the first Red and killing the Dwarf Red Bulborb - Pikmin 2
Переглядів 2,6 тис.7 років тому
Plucking the first Red and killing the Dwarf Red Bulborb - Pikmin 2
Studying the timings for the napsack glitch - Pikmin 2
Переглядів 1,1 тис.7 років тому
Studying the timings for the napsack glitch - Pikmin 2
The "Low pitch music" code has some...interesting effects - New Play Control! Pikmin 2
Переглядів 2,8 тис.7 років тому
The "Low pitch music" code has some...interesting effects - New Play Control! Pikmin 2
What if you could enter Emergence Cave on day 1? - Pikmin 2
Переглядів 27 тис.7 років тому
What if you could enter Emergence Cave on day 1? - Pikmin 2
Luna teleport glitch - Fire Emblem Awakening
Переглядів 8787 років тому
Luna teleport glitch - Fire Emblem Awakening
White Pikmin aren't immune to the Vehemoth Phosbat's dust - Pikmin 3
Переглядів 4,5 тис.7 років тому
White Pikmin aren't immune to the Vehemoth Phosbat's dust - Pikmin 3
Extended invisible Hothead (@0:27) - Super Smash Bros. for Wii U
Переглядів 3207 років тому
Extended invisible Hothead (@0:27) - Super Smash Bros. for Wii U
"debug_actor" (unused object) - Pikmin 3
Переглядів 2,1 тис.8 років тому
"debug_actor" (unused object) - Pikmin 3
Trying to hide from the Scornet Maestro with hacks - Pikmin 3
Переглядів 2,2 тис.8 років тому
Trying to hide from the Scornet Maestro with hacks - Pikmin 3
Oh my gosh thank you for this trick, you saved my replaying life. For me it did work xDD
This means WARNING it might explode a freaking Genesis double-deck
Vector is feeling like a dog, shaking his tail and barking
Knuckles' E & D quotes should be switched
this actually sounds nice
If there’s anything I’ve learned while playing this game. It’s that you shouldn’t bother with the single player :( Just go online
*a few years later* Hidden palace?
*That stupid pit.*
Top 10 jingle's to cure depression:
0:39 that line brings back memories
sweet serenade. thank you!
2:09 You should fix this with a console since she was supposed to say she is so happy that she gotta tell everyone but the PC just breaks the line
1:54 Cream: Disappointing! Years Later in Colors DS Blaze: Disappointing...
1:03 I heard this somewhere before... SA2B: Im ashamed to call myself a hunter! Heroes: Im ashamed to call myself a treasure hunter!
Out of curiosity could one in theory hook in player two and have tails carry them out of the pit? Or is that not an option with super sonic?
I don't know why no one has done this until now but here we go Lucas' keytar Represents how even an instrument like this can go a long way and overpower all the others which represents how Lucas grows stronger throughout the game with the help of his friends until on the end he can take anything by himself which really shows the long way he went. An anagram of Claus'. Kumatora's eletric guitar Not much to say about it, it represents the radical style of Kumatora in comparison to other girls Duster's bass Well it's the instrument Duster uses in the game outside of battles, other than that it's simple melody represents(a bass line which is the base of a piece of music in most cases) how important he is in the team, how the team would not be the same without him which is what the bass is about when it comes to the "bass line" Boney's bark Also not much to say about it he is a dog, but there is some kind of rhythm on those barks they seem to be loud too, both aspects of his bark seem to be balanced which shows how much of a smart(rhythm and not mindless barking) and brave(barking loud without fear) dog. Claus' sitar Just like Lucas he also becomes stronger throughout the game, the diference is that unlike Lucas, he doesn't achieve that with the help of friends but achieves it by himself because he is forced to become Porky's slave robot, so by logic if he didn't get strong he would just get thrown away in the trash like any malfunctioning robot would, it becomes more evident by the end of the game where the sitar sound effect doesn't play when he attacks in the last fight against him, shows how much of a "emotion-less murder machine" he became An anagram of Lucas'. Flint's saxophone As a saxophone player myself I can say that the instrument itself is really strong in terms of sound which represents Flint's brute strength, but without passion or melody the saxophone would just do mindless loud noises, which doesn't happen fortunately because it shows his care and worry for others(like Claus) which is evidenced by the passion and melody on those sound effects. Salsa's synthesizer A symbol of how he gets controlled and shaped to Fassad's will like a synthesizer shapes the sounds, through you can hear the original sounds if you try hard enough it seems unlikely that a monkey would do those sounds but it's capable of doing so if forced to, which is what happens in-game where he endures the abuse and gets controlled to Fassad's heart's content. To summarize the synthesizer represents how a sound can get changed to something unrecognizable just like Salsa, but it's not the original sound just like what Salsa does, he doesn't do because he wants to but because he is being changed through force with the device called "The punisher" like a slider in a synthesizer. That's all thank you for reading this massive chunk of text which hopefully youtube won't delete and enjoy the rest of the day.
(EarthBound Beginnings concepts) Ninten: Harpsichord Ana: Oboe Lloyd: Steel drum Teddy: Rock guitar EVE: Computer beeps (Earthbound concepts) Ness: Piano Paula: Flute Jeff: Jazz guitar Poo: Brass drum And, that’s pretty much it since there are no other party members in the game.
I was thinking he coudve just flew back up with Tails
That stupid pit in sonic 2
Just use debug mode, it's easy
Some of my friends told me I should try this game; would you recommend it to me as well?
Play srb2 kart first
As infuriating as the single-player mode can be, it overall is pretty good and fun. It can be a lot to take in, so I'd mirror what @R3d_Dr4g0n18 said and recommend SRB2 Kart first.
1992: I’m a spike pit let’s be friends (Sonic falls in) that’s what you get for using Super Sonic 2013: Allow me to introduce myself I’m a secret zone
Let me ask something. Does that also work in story mode?
Даун тебя тейл может поднять
Идиот, Тейлз не мог так делать в оригинальной версии. Это пришло с мобильной версии Вайтхеда и позже Ориджинсом.
Give it your best shot! Ohno
1:00 Me finishing the semester with all A’s
I love Boney 😭😭😭
the hole the hole
1992:THIS IS WHAT YOU GET FOR USING SUPER SONIC TOO MUCH. 2013:u found a secret level!
Knuckles gives zero fucks
“SEGA: the kids asleep, what will make him wake up??? The workers: make the bell instrument LOUDER”
This is why you should play as tails (jk he can't fly either)
Noice but you can just play Dr zomboss over and over again
My favorites for each one: Lucas: 3 Kumatora: 3 Duster: 3 Boney: 3 (I think I’m noticing a pattern) Claus: 0 Flint: 2 Salsa: 1
It’s not a cyborg, it’s a NATURAL cyborg :p
I'm pretty sure I dated that spike hole where time felt eternal .....
The jumping sound effect sounds off
They do for some reason every time it happens
Eggman if he was smart
this game sucks it's like sonic team made it 💀
Learn how to play
@@ghhn4505I'd love to the tutorial took more than half an hour 🤡
My perfect sonic game syndrome moment.
bruv the toturial is half an hour long 💀
Yup it fn sucks This shouldn't be dark souls with tons of gimmicky traps on every map
Mario Kart but it fucking hates you
Tails
Tails flight with sonic left the chat😂
Tails flight ability: "am I a joke to you?"
The game sounds a bit odd, what version is this?
Score Who cares!? Time Plenty Rings 379
There's a hole just like this in the first Metroid game, down in Norfair, except it takes exponentially longer to die because Samus can have hundreds of energy units and the Varia that halves damage...
A lot of the jumps need more than just the boosters which in my opinion is annoying for a first playthrough
boosts stack with each other and higher difficulty settings also bring higher speed which makes those jumps a non issue
No but couldn’t u tails outta there?
I think I barely made combos with Duster during my first playthrough of Mother 3: I only recognize his 00 and 03 bass melodies. I don't really remember the other Duster melodies.
In one of the Mother 3 english patch, I think there is a bug that makes so only the first instrument is picked so I think that explained why. In another patch, they fixed the issue
eggman: WAIT WAS IT THAT SIMPLE!?